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Playing the Rhodes Chroma with the Apple II SequencerArticle from Electronics & Music Maker, April 1983 |
The Chroma Polyphonic synthesiser is one of the new generation instruments that links directly with a microcomputer to increase its user control capabilities dramatically. Its potential appears only to be limited by the software available, once the correct interface has been made between Chroma and computer. The first 'package' has just been introduced and is a comprehensive 16-track polyphonic Sequencer system, complete with interface kit for the Apple II.
Once you have a Chroma keyboard synthesiser and an Apple II Plus (or IIe) microcomputer with 3.3 Dos, you have the basic equipment to realise the increased musical control that the Chroma/Apple link offers. On the Apple side, you will also need one or (preferably) two disk drives, the additional 16K RAM language card (from Apple or elsewhere) - the Apple II won't run without this, a supply of 5¼" disks for backup and sequencer/program storage and, of course, a suitable TV monitor.
The hardware for the computer interface kit comprises a long PCB card that inserts into an Apple 'slot' inside the micro, a small metal box that has standard jack sockets for external functions (this fits on to the rear of the Apple chassis by means of a screwed bracket), a 2-metre multiway link cable for connecting one instrument (either the Chroma Synthesiser or the Chroma Expander), a Sequencer Program (master) diskette, a Sequencer Data diskette for storing your sequences (this includes some sample sequences and program groups - the 3 factory sets of 50 sounds each plus other sets), a footswitch, and a detailed user's manual.
Some further optional items include an extra multiway cable for those lucky enough to have the Expander instrument as well, a control pedal for speed changing (this is almost essential in practice, although it could simply be a suitable control pot in a box), a Programmers Manual (for those who want to write their own Apple software), and an interface manual that discusses the interface bus in general.
As detailed in last month's issue, there are plans for interface kits to the new IBM 16-bit micro, the Commodore 64, and the TRS-80. Facilities will be more or less the same as the Apple system, except that the IBM machine will offer increased memory storage - a big plus in its favour.
With the interface kit parts in position correctly and the micro disks in operation in Disk drives 1 & 2, the Chroma can send and receive live performance information and also programming information (i.e. all the 50 parameter settings for each of the 50 programs).
There is no problem in installing the interface hardware as long as you follow the instruction manual carefully. Although there are ways suggested to continue using other cards in remaining Apple slots, these are best removed to conserve current.
The connector box has 2 multiway sockets for Chroma and Expander, and sockets for footswitch (to start/stop recording), a pedal (to adjust speed of recording and playback), 'Click' - a metronome type of audio output, 'Sync' and 'External Clock' that allow another piece of equipment, like a drum machine, to control the system to run in synchronisation with it.
The review set-up employed two disk drives and this lets you save sequence tracks as you go along, as well as special sets of voice programs (50 in one go) required to play the particular piece you've recorded. A Roland TR-808 drum machine was also linked as an external clock source, as the need for synchronisation with drums in particular is likely to be essential for most users. The TR-808 external clock links to the 'External Clock' input and one of its 3 trigger out lines was connected to the 'Sync' input via the E&MM Trigger Interface project (July '82) to ensure TTL levels were not exceeded. The Ext. Clock will take almost any existing pulse clock ranging from 0.7V to 22V p-p. The 'Click' output feeds to an input on your mixer and the synth sounds can come from 4 separate outputs or a mix output on the Chroma - a tremendous advantage because you can allocate sounds to dry, reverb, echo, and effect channels simply through a parameter change. And, above all, every piece of information you need for the correct playback of a Sequence is recorded when you save it on disk. Saving the program set used completes the information.
The most exciting feature for most musicians will be that you just play your tracks (mono or poly as you like) and all the DYNAMICS, including the new Pressure option, are recorded as well. On playback, all the 'emotional' content is still retained - that for me brings me back to the Chroma in preference to non touch-sensitive machines!
The TV monitor displays three 'pages' of main 'menu' selections. The Apple keyboard gives direct access to these and further 'submenus' from one key or one key plus the 'control' key, with or without 'return' key operation. As you proceed through an operation, you are always given a 'second chance' to opt out in case you've changed your mind and, unless you choose things that don't exist (e.g. no Expander actually available), you'll meet few problems. The 'escape' key puts you back to Applesoft BASIC and Goto 160 gets you back to the main menu. All disk saving operations are very quick - some 20 seconds max for a full memory sequence and just a second or so for full 50 program transfer. As you move from page to page menu and selections there may be some disk drive operation occasionally for a few seconds.
The whole system is presented as a realtime functional operation - in other words, if you're a player, you'll go for this, but if your keyboard skill is limited, you won't find it too friendly to record by numbers or typed data input. Of course, there's a comprehensive editing mode, but it's really for tidying up your realtime keyboard playing during record.
Here's a list of the menu selections with some explanation of what each offers. As you learn to use the selections on each page, you can simply type the appropriate key letter and it will immediately be selected. Although the package is called a 'Sequencer', it's more useful for preparing a complete piece or section that would be used for a studio recording or stage performance. By putting down the normal tape click track, it is quite possible to conceive a whole LP of instrumental music on disks that would be overlaid in the studio situation in some 3-6 minute chunks. Because the Chroma has a noise generator, snare drum, 'syndrum', tom-toms and bass drum percussion tracks can be synthesised (but no cymbals, it appears, although ring mod control should give you something).
The screen menu selections allow three main tasks to be carried out - PLAYING SEQUENCES, RECORDING SEQUENCES and EDITING SEQUENCES.
GET SEQUENCE. Sample sequences or your own sequences are displayed in disk file format and loaded into the system ready for playback. Once this is done, the main menu conveniently indicates the percentage of memory used (maximum 99%).
I did find that looping was still a little awkward here as well, and what the software doesn't offer at present is a means to repeat certain parts of a piece - this is the most important way of saving memory space, which becomes the constant factor you have to keep an eye on all the time you're recording tracks.
CLEAR SEQUENCE. Before recording a new sequence, this selection must be used to get '0% memory used' on the menu. An initialising process takes place ready for you to begin.
CLICK TRACK. This is a hardware/software pulsed audio output that enables measures to be counted, successful looping, and special beginning and endpoints to be located. Interestingly, it can have an emphasised first beat with consequent beats made softer by using dual pulses 28 microseconds apart. The click track requires you to state a normal time signature (it does in fact ignore the 'bottom' figure), and beats per minute between 39 and 234 can be specified, or heard and adjusted up or down until you've got the working tempo.
AUTO SAVE. When this function is set ON (as shown on main menu), you'll save tracks so far recorded at the end of each run. You can get out if you wish, although it can be useful for saving different versions of a sequence as you build it track by track. As you become familiar with the program, it's only used at essential points to save time.
RECORDING. Recording the first track is known as recording from a 'clean slate' and you're asked to name the sequence and the voice in use on the Chroma. Both can have default tags if you press the 'Return' key and the voice can be changed again later. Pressing any key or the footswitch will begin and later end the recording. The actual recording does not start until you play the first keyboard note. If you change Chroma voices as you play, another track will be created.
There are 3 groups of editing - various track directory accessing, speed changing, and the Editor mode.
TRACK DIRECTORY. This provides a new screen display of each track used in a sequence, including the track number, track name (you make a suitable title like TRUMPET), track port (C for Chroma, X for Expander), track program number (as shown on the instrument display), and track volume (always set initially to maximum 255).
Changing the program is particularly important, because as you build up tracks, some sounds may get lost or be too heavy and so on. You can also set a new volume level for each track, but it will last for the whole sequence. This, however, is hardly a problem with the tremendous dynamic range from the touch sensitive keys.
At present there are a couple of 'bugs' in the software noted in the manual. One is to do with the balancing of linked sounds and the other is the use of lever or pedal modulation for the link program (neither work until you get Rev. 13 software - the disk reviewed was only Rev. 3!).
If you play something wrong, and that can happen frequently, you can ZAP (delete) one or more tracks in a few seconds and try again.
There's also a TRANSPOSE function, for changing the overall pitch of one or all tracks up or down 33 semitones.
A unique display is provided in this mode, with editing options conveniently shown at screen top. These allow you to monitor (hear the sounds as they are displayed), change, delete or insert the command statements.
You definitely have to be more careful with this editor than others. If you don't think about what you're doing and make corrections or additions precisely, you can run into trouble on playback.
The screen display can show one or all of the tracks so far recorded. The process simply starts recording after a recorded time 'event', (depending on how long you pause before keying the first note) and then continues to display an attack or release of the tracks required, followed by the correct time event value in between. If you're just looking at Track 1 out of several, then you still get all the individual time event (interrupts) listed, but only the attack and release info on the one track.
All the necessary time dependent functions are shown and can be changed - these include the measure number, attack time, key number, velocity time, pressure value, volume number, levers 1 & 2 values, pedals 1 & 2 values, sustain and latch up and down, as well as any parameter on the instruments connected. If you enjoy this more exacting side of making music there is obviously a great deal you can do in editing mode to produce playback of continuously changing events.
The 'last event time' mentioned earlier will be the only key to knowing where a wrong note is and the only really annoying part of the editor is that you can only move forward through events - not backward. Using the 'repeat' key on the Apple you can step through your events, but usually run over and have to go back. This is even more of a hassle if your time event count exceeds around 65,500 (quite easy to do with 8X speed increment) because counting starts again. So you have to start at the very beginning, use the find function for time 30,000, then 60,000, then say, 5400 to get to 5500 accurately, (a maximum jump forward of only 30,000 approx can be done in one go). This 'find' function is a real help as it can actually locate any part of a statement such as ATTACK 1-20.
Making changes to time values to get your sequence loops to work is possible but requires calculations, often with large amounts. It's much better to record the problem track again.
The disk drive facility obviously speeds up access to everything you need to know about the Chroma and in a performance situation will let you load in a whole new set of 50 sounds (or 100 with the Expander) in a few seconds between numbers.
The Program File Management section has its own menu to allow Chroma or Expander program sets to be saved on disk, or the other way - from disk to instrument, plus deletion of a program from a disk file. At any time you can check the Disk File catalogue to see what's available as program sets or sequences. The latter can also be deleted.
Two options are available to reduce the amount of memory used up. First, measure numbers can be removed and second, a 'Scrunch' key reduces time counts - unfortunately, neither is really useful. Removing measures takes away the click track facility, and the Scrunch routine is likely to mess up chord timing in places - but just occasionally it will actually tidy up chord attacks for you instead!
RECONFIGURE. This is a sub menu selection that shows the present state of certain operating parameters of the Sequencer. It's used mainly to get fast or slow recording, or external and internal setting up correct. Once this is done, the new configuration can be saved and, if desired, set-up on power-up. Briefly, the options are for Changing Sync (wait for an external TTL type pulse before playing - but unfortunately not for record to keep the drum machine sync'ed after track 1 where it doesn't matter when you begin); Wait For Sync (this allows a single foot pedal to trigger events or inserts a start delay of between 1 and 15 pulses, sometimes necessary with certain external devices); whether Footswitch is being used; Emphasis required for click track or not; Timing Source: Internal, External, Single Step (footswitch or trigger pulse); plus the Sequencer and Instrument software edition (or Rev. No), disk and slot allocation.
Other selections in the menu provide further transfer between Expander/Chroma programs, Reinitialise of the Sequencer and instruments, error code information and access to utility programs that go through test procedures. They also let you write your own routines and access them as part of the set-up and give space for a 115 character comment - this is important for noting the program set in use and the specific external/internal set-up.
It took some two weeks (between other work!) to familiarise with the system. At first it is slightly tedious, but after a short while, with the Apple keyboard conveniently situated to the left or right of the Chroma (on top is a bit risky because of transmitting micro clocking down signal lines etc.), your fingers will make recording and playback extremely easy with, more importantly, little distraction from playing.
Some of the user limitations encountered were as follows: Looping (can corrupt start timing). Records from beginning only - you can't jump in and record a few bars only which would save a lot of time in a long piece. Pedal adjustment of speed change in 'large' variation mode is critical and difficult to precisely set to, say, an external drum without sync. System locks if you carry on playing and you're well out of instruments. On some occasions ext. clock appeared to miss pulses and lose sync (but only very rarely). If you look for an event in Edit mode you must be at a time point prior to the required event. Looping between new endpoints proceeded to mute programs one by one until no sounds were left! (May be a procedure order error on my part that's not stated). No trigger out available to stop a drum machine on playback. No copy/repeat function in edit. No ability to chain sequences.
That might sound a rather awesome list, but it's not really! The potential of the Sequencer package as a whole is tremendous for the serious composer/performer. The fact that you can play a solo keyboard performance track without any limitations makes this a very creative tool that for Chroma users would be in constant use whenever the instrument is played. As always there is never enough memory but I managed to record a 3-minute piece with 8 tracks and a 6-minute piece for solo guitar on 1 track with plenty of lever vibrato and pedal sustain. Already, there are revisions under way and these would be passed freely to Chroma users, and it is fair to say that CBS have taken their own initiative in developing this system over some years. The aim was to produce a player orientated package and this has been done exceedingly well through clear menu displays and a very well written manual. When you start to run your own programs as well (and make a link with MIDI!) the Chroma/computer interface will be a very worthwhile investment for serious stage, studio and film music composing and performance.
The Chroma/Apple Interface kit retails at £301.99 (inc. VAT) and is distributed in the U.K. by CBS Fender Ltd., (Contact Details).
Equipment Update - The Chroma/Apple interface
(EMM Mar 83)
Rhodes Chroma
(EMM Oct 82)
Sampling Synths
(ES Oct 83)
Browse category: Synthesizer > Rhodes
Polaris synth
(12T Oct 84)
Primed For Launch - Chroma Polaris
(ES Nov 84)
Browse category: Synthesizer > Rhodes
Review by Mike Beecher
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