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Emulator SP12Article from Electronics & Music Maker, September 1985 |
What happens when you give a drum machine the sound-sampling capabilities of an Emulator keyboard? Little short of a miracle, according to reporters Paul Wiffen and Annabel Scott.
With the ground-breaking Emulator II coming under threat from cheap sampling keyboards, E-mu Systems turn their attention to putting user-sampling into the hands of the drum machine owner. The result? Another, even bigger ground-breaker.
The latest product from E-mu Systems has had a name change since we first reported its appearance at the Frankfurt Musikmesse in February. Then it was proudly sporting the name of Drumulator II, which seemed a fairly safe bet as there are few people who aren't aware of the original E-mu drum machine, whose appearance in the Spring of '83 broke the £1000 price barrier that had kept the digital drum machine in the professionals-only domain and left Linn with a virtual monopoly over the market. The Drumulator set a pattern that was followed by a good many competing machines, and even today, it can still boast the best set of alternative sounds available for any machine - courtesy of US company DigiDrums, whose Rock Drums set is a fitting posthumous tribute to John Bonham, from whom the sounds were sampled. All this was made possible thanks to a far-sighted policy on the part of E-mu, who didn't restrict the space available for each sound to one chip.
However, the new Drumulator - as many people will doubtless continue to call the SP12, despite the fact that the word has been removed from its front panel - has a new facility in common with the Santa Cruz boffins' other wonder machine, the Emulator. In other words, it samples.
The new name clearly shifts the emphasis to the sampling aspect (SP12 stands for Sampling Percussion). That isn't surprising, even when you consider that sampling on drum machines isn't that new. Linn announced it on their 9000 (reviewed E&MM April '85), but here we are in August and we've yet to see a production version of the hardware update which makes this possible. (We've also heard some horror stories about the cost of this update - a couple of grand according to some reports, and this on top of the £5175 RRP.) On the other hand, the SP12 is in the shops even as you read this. Thus, as far as we're concerned, the Emulator SP12 is a first, and at a price that could make the Linn look very silly.
Let's start again from the top and take the SP12 on its own terms (though we won't be able to resist comparisons to the Drumulator and Emulator II at times, because the SP12 really does combine the best features of both units). Thirty-two sounds are available in all, in four banks of eight, with the top bank referring to user-sampled sounds and the other three labelled with the factory sounds. There are eight velocity-sensitive programming pads below eight sliders (one for each set of four sounds), which can either mix volumes or set alternative pitches for any one sound. To the right we find a keypad and a thoroughly informative LCD, plus some tempo controls. A set of assorted programming buttons sits above the sliders and the rest of the panel is divided up into four areas, selected by overall function buttons labelled Setup, Cassette/Disk, Sync and Sample. Within each area, multiple Functions are selected by typing a number listed on the keypad panel. It might sound complicated, but this system will be more than familiar to anyone who's ever spent more than 15 seconds with the EII. If anything, it's more effective here, as the operating software is contained internally rather than being continually accessed from disk (a problem that's been eliminated on the EII by a soon-to-be-available hard disk update).
As with any machine that hopes to sample and replay for your delectation and delight, sound quality is the SP12's most crucial area of performance. E-mu's brochure claims that "by utilizing a 12-bit data format and increased sampling rate, the SP12 is able to produce sounds whose combination of clarity, brilliance and dynamic range easily sets a new standard of fidelity for digitally-sampled drum machines". Pretty strong stuff, but it's true. Set up next to a Linn 9000, the SP12 makes its competitor sound dull, muffled and uninspiring. And the factory sounds are refreshingly modern: deep, powerful toms, a sharp, clicky bass drum, a good selection of electronic kit sounds, plenty of realistic ethnic percussion, and so on. In fact, had the SP12 been released a couple of years back, the 24 internal sounds would have justified the three grand price tag on their own.
But the chief selling point in 1985 is that you can load alternative sounds from cassette or disk, or sample and save any sound that comes within spitting distance. In other words, you can keep your personal sounds in the machine as if they were factory samples. Together with the onboard operating software, this represents a significant step forward in the way sampling can be used: no problems with the operating system, or any of your favourite samples, getting erased or stolen on disk. And this, in turn, means the disk has now been consigned to its most useful function for the travelling musician, namely the storage of back-up and/or alternative data.
Programming the SP12 is pretty straightforward, though there are more options available before you start than on most other machines. For instance, you can specify tempo numerically to the nearest 0.1BPM, which is a lot better than the painstaking choice between 120 and 122 that so much of the competition forces you to put up with.
Sounds from any of the four banks of sounds can be entered simply by using the Select button to switch between banks as you program. The velocity-sensitivity of the pads is an option that can be switched in or out, and of course, time signature is fully programmable in terms of both number and value of beats.
As for the actual recording of rhythm patterns, we're happy to report that at long last, the Americans have come up with a drum machine that allows programming in step time. It must have been tough, breaking out of the 'jazz-rock' mentality and making a machine accessible to musicians with the humblest instrumental technique, but E-mu have gone ahead and done it all the same. Step Mode allows you to go through and place beats exactly where you require them, or correct patterns entered in real time with a precision that's just not possible even with the most intelligent quantising system. And the interaction with real-time programming means you can use whichever method suits you best for each pattern, or each instrument, if you prefer.
The Set-Up section gives you even greater programming flexibility, by giving the eight sliders and pads alternative functions in the Multi Pitch and Multi Level modes. So for instance, you can assign all eight pads to the same sound and use the sliders to set different volume levels, thereby writing in beats at levels that vary precisely as you want them to.
"Sampling - The move up to 12-bit sampling is long overdue in the percussion field, where sounds are more vulnerable to the limitations of eight-bit resolution."
You can do the same thing with tuning. Believe it or not, the SP12 is the first drum machine from outside the Sequential stable which actually addresses the possibility of variable tuning on each beat. Mind you, this should come as no surprise, since we heard last year that the young lady who wrote the Drumtraks software has made the journey over the mountains from San Jose (home of SCI) to Santa Cruz. In fact, the E-mu device takes the potential uses of tuning much further. Anyone who's ever substituted a pitched musical sound in a Drumtraks will have discovered that Western intervals are a little tricky to achieve. No such problems here. The SP12's sliders give various options here including chromatic tuning, pentatonic scales (the default setting), major or minor scales, or whatever exotic Oriental tuning scale you may care to enter in your more experimental moments.
The astute amongst you will have already realised that you don't have to limit yourself to drum sounds on the SP12. Any pitched sound you can sample can be stored and sequenced by the machine - and once you've entered your chromatically-tuned, user-sampled glockenspiel part, you can return to the standard mode quickly and simply.
One good thing about Multi Mode is that the LCD has a special little display for it, with a bar chart that shows pitch or volume level for each sound. This alters as you move the sliders, so now you can see at a glance how the buttons are set up for pitch and volume.
Multi Mode is selected by a left-hand switch which also offers two other options. One is for normal volume mixing on the sliders, while the other is Tune-decay, which offers a selection of sound variations whose nature depends on the character of the original sound. For instance, the toms' slider gives control over tuning, but the hi-hat's offers control over decay time. This is a wonderful facility that allows you to program a lot of expression into percussion parts either before or after recording, simply by varying the parameter manually with the appropriate slider. On the hi-hat especially, the results can prove extremely lifelike.
"Upgrading - The standard sample time is OK for percussion sounds, but for more musical ones, the five-second Turbo update is a necessity."
"Programming - At long last, the Americans have come up with a drum machine that allows you to record completely in step time."
Downmarket, the Sequential Drumtraks with 0.5 software update now performs many of the SP12's more elaborate tricks, but without the tuning accuracy. Neither Roland nor Yamaha have anything to compare to the SP12, so the most we can usefully conclude is that the SP12 is streets ahead of the LinnDrum, which is one of the few machines in the same price bracket. The big difference here lies simply in the user-sampling - no small bonus for no extra money.
The move up to 12-bit sampling is long overdue in the percussion field, where sounds are more vulnerable to the limitations of eight-bit resolution. The SP12's factory sounds have the clarity that's prompted so many people to resort to sampling and sequencing percussion sounds on extremely expensive machines like the Synclavier, so viewed in those terms, its value for money is remarkable.
For the adventurous rhythm programmer or the session keyboardist player on a relatively limited budget, E-mu's latest represents an excellent - nay, the only - way of creating custom rhythm patterns using custom sounds. So start saving. You need this machine.
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E-mu SP1200 - Sampling Percussion System
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Review by Paul Wiffen, Mark Jenkins writing as Annabel Scott
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