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On The Beat (Part 16) | |
Article from Music Technology, December 1990 |
Slow, slow, quick, quick, slow - getting away from the 120bpm machine gun, Nigel Lord concentrates on those downtempo numbers in MT's regular drum programming series.
EASING OFF ON THE THROTTLE THIS MONTH, THE EMPHASIS IS ON SLOWER RHYTHMS AND THE TREATMENT OF VOICES TO WORK WITHIN THEM.
LOOKING BACK AT the example rhythm patterns published over the past 15 months of On the Beat, it occurred to me that the one area which has so far received scant attention is that of programming for slower tempi. Rarely have the patterns featured in the series ever ventured much below the preferred 120bpm dance tempo - even those which were never intended as dancefloor rhythms. Of course, I can imagine many people asking what it is about slower tempi that they should demand substantially different programming techniques; is it not possible to simply reduce the tempo of the patterns which we have already looked at? In some cases it might be, but as anyone who has tried to slow down a medium to fast tempo rhythm will know, a pattern played at well below its intended tempo range tends to sound rather like what it is - a pattern played well below its intended tempo range.
More often than not, the effect is of the rhythm being held back. Instruments seem to drag and what were previously interesting little rhythmic figures become unwieldy, rumbling sub-patterns which take forever to resolve themselves, and cease to complement the main rhythm. Another problem is the interrelation of the parts associated with each instrument. Ask a drummer (you remember - the human kind) to move from a fast to a slow groove, and the chances are that as well as reducing the overall tempo, he'll modify the number of bass drum beats in relation to those played on the hi-hat. If he didn't, the pattern would suffer in the way I've already outlined.
This relationship between instruments can affect quite significantly our perception of overall tempo, and it is often used as a means of manipulating a particular rhythm track to give it a slower (or faster) feel without doing anything to change the actual tempo. It is something that DJs (good DJs) quickly have to familiarise themselves with. I've often seen a dancefloor empty when a dance track has been followed by a record which sounds just as energetic but which is anything from 10-20bpm slower.
Of course it might be assumed that being written for slower tempi, this month's examples are unlikely to be of much use in a dance setting. But unless you're into all-night, open-air acid events (in which case I hope the harassment from police and insects hasn't spoiled things too much for you), I'm glad to say that even the hippest clubs still seem to end the evening with a couple of slow numbers.
If, on the other hand, you've no interest in dance music, this month's patterns could still prove to be a pretty useful addition to your library. One of the interesting things about slower rhythm tracks is that they tend to be far less stylised than up-tempo patterns. Adding a couple of keyboards to each of these examples, I found I was able to move into widely-differing areas without needing to alter the structure of the patterns in any way. This is not to suggest that further experimentation isn't needed. I'm only recommending that you try each pattern within a variety of contexts before deciding where you're going to use it.
After the relative simplicity of the last couple of articles, we're back to a more demanding level of programming, but even so, you should find few real problems. I keep wondering whether I should increase the number of dynamic levels to four or five, but the prospect of designing different patterned diamonds which would still be legible after being subjected to the rigours of the reprinting process is enough to convince me that it isn't such a good idea. And anyway, anything which potentially reduces the room you have for tailoring a rhythm to your own needs is something I don't believe I should be encouraging at this stage. Suffice it to say, three dynamic levels represents a bare minimum and you should be attempting to improve things in this area.
Right, to work. We'll start with a fairly conventional groove in Pattern one which, apart from a triplet figure that crops up in the castanet/clave line at the end of the second bar, shouldn't present anyone with any difficulties. Despite (or probably because of) this, the pattern is exceptionally flexible and capable of being used in more or less any situation, providing you don't need the snare coming down on the third beat of the bar.
If you have the choice, more open, double-headed toms tend to sound better here. but whatever you use, make sure they are kept well below the level of the other instruments in the mix. I think I would also tend to opt for castanets in preference to claves in this pattern, but as they are absent from most machines, I can see most people being forced to use the latter - though you could try a high-pitched wood block or even a finger click if this is available.
Read the next part in this series:
On The Beat (Part 17)
(MT Feb 91)
All parts in this series:
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Beat Box |
Beat Box |
Drum Programming - A Series By Warren Cann (Part 1) |
Rhythm and Fuse |
Off the Wall |
We Can't Go On... (Part 1) |
Beat Box |
Beat Box Ballistics - Drum Machines |
The Rhythm Method - Beat Box Hits |
Hands On: Roland TR808 Drum Machine |
Beat Box |
Tuning Your Breakbeats |
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Feature by Nigel Lord
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