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Poly Pressure | |
Article from Music Technology, December 1991 |
It should have been the prince of polysynths, but it flopped. Peter Forrest looks back at the disappointment that accompanied the Polymoog and offers the '90s perspective.
From leading the pack with the Minimoog, Moog fell badly from favour with the ill-fated Polymoog. What went wrong, and was the company's first polysynth really a mistake?
"On the Polymoog's front panel moog boasted that they'd done the best ergonomics job ever, with all controls within four inches of the keyboard - it's true."
The Polymoog came just too early to benefit from the microprocessor revolution of the mid- to late-'70s, and consequently has precisely zero memories - worse even than the four miniature sets of faders the CS80 boasted. It also missed out on the other turning point of the era - the idea of having a limited (and thus cost-effective) number of voices assigned by a scanning micro-processor to whatever notes your fingers hit. What Moog did instead was what makes the Polymoog unique, but probably what made it so uneconomic to turn out that I gather they even halted production a couple of years before the Memorymoog superseded it. They designed a chip which included practically everything a synthesiser voice needs - two VCAs, a VCF, and an envelope generator - and then calmly shoe-horned 71 of the little blighters into the Polymoog - one for each note. The virtue of this is that you have absolutely unlimited polyphony - a bit of overkill, but not to be sneezed at if you're using a lot of notes with long decay, because it means that you can just keep on playing them without worrying if the next note you play is going to silence an earlier one mid decay. On top of this, each note is marginally different from its neighbours in subtle ways related to component tolerances and very much like the subtle differences between piano strings.
The downside is that something had to be simplified if the Polymoog was going to fit into a normal size case, be reasonably affordable and avoid horrendous tuning problems. The solution Moog adopted caused a lot of controversy: they borrowed organ technology, and used a very high master oscillator for each of the 12 notes, dividing down to get the lower octaves. This led to accusations that the Polymoog was a glorified organ. It wasn't really true, because for one thing the touch sensitivity made it very un-organ-like and for another, the oscillators were phase-locked to VCOs which enabled them to be modulated in a way an organ couldn't be. But what it did was to set up some bad publicity which, when added to another quite reasonable popular prejudice of the time, was enough to shorten its commercial life considerably. The purists sneered - the Polymoog wasn't just a glorified organ, it was one of those dreaded preset synthesisers as well. Nowadays, you wouldn't get far selling a synth (or sampler) without an impressive load of sounds to go with it; but remember, this was in the days before the early Prophet 5's magnificent (if totally unreliable) 40 memories began our drift towards the "factory preset" syndrome.
"People presently pay a couple-of-hundred quid for a Moog parametric - for the same sort of money you can get this and a Polymoog thrown in."
If the presets were the whole story of the Polymoog, then I'd agree that its consignment to oblivion was justified. (There was actually a purely preset Polymoog, brought onto the market a couple of years after the original Polymoog, and at a considerably more reasonable price. It had around a third of its big brother's controls, 14 average to good presets and the same quality keyboard. There's some confusion here, because Moog called this the Polymoog Keyboard, and renamed the original one the Polymoog Synthesiser. But the original Polymoogs were actually called Polymoog Keyboards. Put more simply, an early Polymoog Keyboard (like the one illustrated) is fully controllable. A late Polymoog Keyboard is not.) It's the controllability of the full Polymoog which redeems it, and, I reckon, makes it a worthwhile instrument even today. For a start, you've got a good (and easily overdriven) filtering section, based round Moog's wonderful 24dB/octave system, and with variable keyboard scaling (eat your heart out, OBXa owners) and even sample-and-hold control of filter cutoff. Then you've got three-band parametric EQ, switchable to low-, band- or high-pass filtering. This actually comes in the audio output chain, rather than in the guts of the synthesis, but what it does is completely transform sounds with the push of a slider or two, making a weedy reed warm and chunky, or a broad string wash into something ethereal. You do have to be a little careful that pushing the gain to its maximum may cause distortion, but even that can be a positive feature, giving warmth and power - particularly in beefing up the poor organ sound into a vastly overdriven Hammond lead sound.
Last but not least, there's one more unique feature the Polymoog has, that sets it apart from any synths except the big modular systems. This is its five separate outputs. I know that perfectly ordinary synths like the JX10 and multitimbral modules like the D110 have loads of outputs but hold on - the outputs on the Polymoog emanate from different sections of the one basic sound source.
Whatever you play comes out of four different outputs: one filtered by the settings of a particular preset; one filtered by the panel-controlled VCF; one controlled by the parametric EQ/filters that Moog call Resonators; and one which is the unadulterated sound of the voice chips. You have a neat five-way mixer for these four and an Aux sound which you can hook up via the socket-laden back panel. Thus, you can use them for separate sends for each section of the keyboard (by setting, say, the VCF to Upper Only and the resonators to Lower Only), but you can also have subtle blends of two or more of them. Whether deliberately or not, they are sometimes out of phase with each other, and this can enhance some of the sync sounds that the keyboard already produces.
For recording, you can put these different sounds through the separate outputs; or for live work you can simply blend them through a mix out (balanced XLR or unbalanced jack). Either way, you can produce subtle changes in tone colour or drastic turnabouts very easily and organically.
A good example of this is to be found in the Piano preset which, with some changes to the VCA, can produce a clean electric guitar impersonation through the resonance output and a dirty one if you whack up the gain. Alternatively you can get loads of different brass or string sounds by varying combinations of output, either as a live performance effect or mixed at your leisure from four tape tracks in the studio.
The microprocessor revolution and MIDI quickly consigned the Polymoog to the out tray. But it's far more pleasant to play than most reasonably-priced modern keyboards, the presets are helpful starting points, and it does have the unique combination of massive polyphony, multiple outputs and its inbuilt three-band parametric EQ. People presently pay a couple-of-hundred quid for a Moog parametric, and for the same sort of money you can get one and all the other bits of a Polymoog thrown in. Hook it up to some digital effects, be prepared to work at getting the feel of the controls and you can get a good variety of really acceptable sounds out of it, from subtly-changing string washes to fat filter brasses to screaming organ histrionics. All this and a little bit of history too.
As well as the famous players who helped in its development, other Polymoog users included Steve Winwood, Giorgio Moroder and, of course, Gary Numan. Not the most currently fashionable group of musicians, agreed, and I can't see the rehabilitation of the Polymoog happening overnight, but it may well come.
Picking up on MT's recent Desert Island Keyboard challenge, if I had to take just one keyboard to a desert island, then the "dreadful" Polymoog (Julian Colbeck) would rate above any number of modern synths, because it's got a decent keyboard and, once you crank up the filter or parametrics, you can get some pretty awesome sounds. Honest.
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Retrospective (Gear) by Peter Forrest
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