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FlukeArticle from Music Technology, June 1990 |
Abandoning guitars for samplers, Skin became Fluke and discovered new artistic freedom. Simon Trask listens to the man/machine argument from people who've learned both sides of it.
Dance music is regarded by many as a destructive influence on creativity, yet a band called Fluke have put down their instruments, adopted technology and dance, and claim to have rediscovered it.
"The ability of a sequencer to loop started all this 'sequencer music' business - the fact that you can run around eight bars and continually build up music."
"Cubase is still quite new to us but at the same time, because it's so flexible, it doesn't tie you down to writing in any particular way. Cubase has improved things no end; it encourages you to write musically, not actually think of music in terms of repeating patterns all the time. When we were using the MMT8, the drum beat and the bassline would change far less often because it was such a hassle to re-program. The ability of a sequencer to loop started all this 'sequencer music' business, the fact that you can just run around eight bars and continually build up music. That's why a lot of dance music has developed in the way that it has. If you got a bunch of musicians together the music wouldn't have that sort of insistence."
Another reason why sequencer-based music can have an insistent feel is because often it's heavily quantised. Tournier is all for selective use of quantisation.
"If you're talking about 'musical' parts, there's no need to quantise if you've played well in the first place. But if you're thinking in terms of a rhythm part, like on a house track, and it happens that the patch is a piano, then the fact that it's quantised is advantageous in that it's another chugging rhythm part.
"If I played a solo over something I wouldn't quantise it. An unquantised bit on top of a load of quantised parts really does stand out, but as soon as you pull it into time it disappears a little bit. There again, one of the nice things about using a sequencer is that you can shock people by emphasising the fact that it is a sequencer, for instance by combining unquantised played parts with quantised parts that would be impossible to play live."
As Fluke's studio has developed, Tournier and Bryant have gravitated towards very different roles from their original ones of guitarist and bass player.
"Because things are so specialised when you get into the realms of all this technology, you really need someone to know different aspects of it very well", Tournier says. "When we started using a Portastudio, Mike was the one who organised the patchbay and everything. That was at a stage when I could still come in and muck around with the Portastudio and a few effects. Now I'll deal with the musical parts of a track, while the feeling might be largely to do with the way that Mike is handling the sound. But then the actual conceptual feel of the track, if you're talking an overview of the thing, is largely to do with Jon. These are quite vague points, so it's difficult to talk about it on a playing level."
"There's a direction and an attitude that a song must have, and we'll decide that among ourselves", Fugler adds.
Having built up a studio adequate to allow them to record and mix at home (in Mike Bryant's Beaconsfield flat), the group are insistent that DIY is AOK.
"We work our songs up from ideas right through to the final mix all in one go", Tournier explains. "What Mike's doing on the desk feeds back to what I'm doing with the sequencer, so there has to be a continuous stream from conception to finish. It's very important at the writing stage to have the final sound of the song worked out. If we didn't have our own studio then everything would have to be filtered through an engineer. There's an awful lot of music around today that's given the label of being done by a band, and yet what you're really hearing is somebody else's production."
"A lot of records sound very similar because the engineers all end up in a certain frame of mind as to what's right", adds Bryant. "It's like these studio fads, like using NS10s for monitoring."
"If you're going to do it then you might as well do it yourself', Fugler concurs. "I can't see the point in us writing something and then giving it to somebody who'll say 'well, if we do this then we know it'll sound brilliant', and then it goes out under the name of the remixer. Instead of doing something because we know it's going to be successful, we'd rather try and make something different. If you want music to be your career then the only thing you can do is try to be creative. It's the slowest yet surest way."
Talking of creativity, the group make restrained but musical use of sampling - for instance in the way that Joni Mitchell samples are woven into the textures of 'Joni' and 'Taxi' - and they have a healthy disrespect for synths old and new.
Fugler: "There's a difference between a wise lift and a tacky loop, a dividing line between being creative and taking the rise. I don't think any of us regard the gear as precious: we have a D50 but we don't use it very much because it's so distinctive; you can program sounds on it which do sound like naff old analogue synths, but used to its full potential it sticks out like a sore thumb. This love of analogue stuff can hold you back. I can't see the point of saying you've got to use the old stuff and having a scepticism about the new gear."
"People get too dogmatic about it", Tournier concurs. "You can use a digital synthesiser, stick it through an old guitar phaser pedal and you've got a warm analogue sound. The DX7 II can sound quite thin in the mix. But there are ways of warming sounds up, or making them trashy. We've got a guitar effects pedal board left over from my days as a guitarist, and we use that sometimes. Here you are, you've got a £1200 keyboard and you're stuffing it through an old distortion box!"
"There's an awful lot of music around today that's given the label of being done by a band, and yet what you're really hearing is somebody else 's production."
"The beauty of analogue synthesisers wasn't about the sound but the fact that you could meddle", Fugler opines. "It's very offputting to look at a little window, and it does take out creativity."
"But with the MIDI Manager page of Cubase we're getting back to moving sliders", adds Tournier. "A lot of the acid house stuff was about taking an analogue synth and mucking about with the filter cutoff and resonance while it was playing, but that needed somebody to stand there doing that till the take was done. With the MIDI Manager you can still do live takes but you can go in and edit them afterwards." Being a guitarist turned keyboard player, Tournier is aware that playing a realistic instrumental part on a keyboard involves more than using a realistic sound.
"I've got an old Boss Distortion Feedbacker which is great for getting that feedback sound", he says, "but you have to play your patch like a guitar, with the right sort of pitchbend and slides. I can't play a saxophone, but if you listen to how a saxophone is played you can start to pick up the style. You have to use the joystick like mad if you want to play that sort of sound properly, but at least with a sequencer you can play the notes first and add the performance controllers afterwards.
"It's more important to emulate the feel of an instrument than to get the exact sound; if you're going to use a guitar solo played on a synth then you need to emulate the 'guitar solo-ness' about it."
Nonetheless, a good sample won't go amiss, and when it comes to acoustic instruments Tournier is impressed by the samples on the M1. An M1 acoustic guitar sample figures prominently on the new single. However, preset synth patches, whether on the M1 or any other synth, get the thumbs down from the group.
"You can program synthesiser patches on the M1 which don't sound obviously like an M1; it's only when you use the presets that it becomes readily recognisable", says Tournier. "One thing we do do is layer sounds. For the bass sound on a track called 'Small World' we sampled the Pick Bass sound off the M1 and combined it with a very low bass pulse off the DX7 II and a bass guitar sample, and adjusted all the envelopes so that they sounded like one sound."
Fluke's drum sounds come from a mixture of the HR16 and samples on the S950.
"The HR16 has served us very well because it's got such a good range of sounds on it", says Tournier, "We still use it for percussion, because those sounds are really good and clean, but the bass and snare drums aren't quite right. The S950 gets used an awful lot as a drum expander these days; in fact, we're thinking of getting another one."
But getting a drum machine to sound or feel like a real drummer is not something which interests Tournier:
"'Drum kit' is the very loosest expression nowadays, because you can use any percussive sound you like. If you just call it your rhythm track or your percussion track, that's a much better expression. Not many people try to make dance music sound like there's a real drummer playing away."
Like many groups who have developed their music through working with technology', Fluke haven't put live performances high on their list of priorities. They did drag their gear along to the local wine bar for a gig once - to the surprise of punters more used to hearing a rock band - but Fluke's music is better suited to a club environment. However, this places a different set of demands on them.
"It would be very difficult to put on a show in the traditional way of 'Here is Fluke the band, stand and watch'", says Tournier.
"The obvious way to counter that", Fugler adds, "is to work with a DJ and to not make a statement that there's a band coming on stage now, but just follow the DJ from tune to tune and maybe drift out and then back in again."
"This is where an interaction with sequencers live is going to happen, because that means the evening isn't set", adds Tournier. "The band can be more responsive to the feel of the audience in the way that a DJ is. It's going to have to be like that."
In less capable hands the combination of dance music and technology can be a one-way ticket to a dead end. But Fluke have seized on the creative rather than the re-creative possibilities of the medium and fashioned their own style and sound. If originality and individuality matter at all, they should have a bright future ahead of them.
Interview by Simon Trask
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