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Article from Phaze 1, May 1989 |
CAN YOU DETECT a slight accent?
If you can't, then the drum programmer whose work you're listening to probably isn't worth the electrons wasted on him. "Accenting" is probably the most subtle aspect of drum machine programming. Anyone can enter a rhythm into the memory of a machine; that's simple if you have the technical knowledge. But to make those patterns groove, that takes something extra: namely, "dynamics".
Putting it simply, in drum machine terms the word "dynamics" may be replaced by "volume". Listen to any drummer, and you'll hear that some notes are played loudly, some quietly: this is an example of "dynamics" at work. Beatboxes use one of three methods to imitate the natural volume changes that occur when a real drummer plays real drums.
First, and most obviously, the buttons used to enter individual drum notes may be sensitive to velocity in real time. While you're recording, hit them harder and the note will be played louder.
Second, the volume of each note may be entered separately as a numerical value in step time. This option allows unlimited freedom to play around with dynamics.
If your machine has either or both of the above two features, then stop wingeing and get experimenting. You're one of the lucky ones.
Older and cheaper drum machines have an "Accent" button. The first type of accent function allows you to accent (ie. make louder) individual steps within patterns. An accent is programmed in exactly the same way as a drum note. In Diagram M, an accent has been programmed on steps 1, 5, 9 and 13. Each voice has a basic volume and what is known as an "accent value". For example, looking at Diagram M, the hi-hat might have a basic volume of, say, 20 (the maximum being 31). The accent value of the hi-hat might have been set at, say, 9. In other words, the hi-hat notes on steps 1, 5, 9 and 13 will be played at an accented level of 29, the rest at the basic level of 20. The simple rhythm has been made interesting by the use of dynamics.
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