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The Movement Computer Systems Percussion Computer | |
Article from Electronics & Music Maker, January 1982 |
So the MCS Percussion Computer is less expensive than the Linn LM-1, but how good is it? Well, once you get over the 'instrument looking like a computer' hurdle it is a very good instrument indeed. There are fourteen percussion channels that could, if the need took you, sound simultaneously. Five channels offer either digitally recorded or synthesised voices, whilst the other nine are all synthetic. This is a good idea because it eliminates the cost of having all that storage memory for voices such as tambourine, claves, etc, and concentrates on getting right the most important sounds — snare, bass drum, and the three tom toms. If requested you can have your own sounds loaded into the computer at the factory, or you can have digital recordings of hi hat or cymbals loaded instead of a couple of the toms. The five channels of digitally recorded voices can also be switched to produce electronic simulations of the relevant sounds, so with an MCS you get the best of both worlds. I must say that the quality of the percussive voices throughout is excellent — I don't know if it was due to the ambience of the room in which I was testing the unit, but it seemed to produce a phenomenonally powerful sound if so programmed.
The digitally recorded sounds each use up 8K of memory, which is all stored on a plug-in board, so changing a sound is a very simple matter. MCS do produce 16K voice cards if requested, but I was surprised how effective the results were from just the 8K, which gives about 400ms of sound with a bandwidth up to 12kHz (which sounds quite sufficient).
The synthesised voices are, like the digitals, housed on separate plug-ins, so they can be swapped around as necessary; in addition there are numerous trimmer pots on each card, so a bit of jiggery-pokery will tailor the voices to your own specific requirements.
I won't delve too deeply into the programming of the unit, as the machine really just takes the player through things step by step. There are ten separate rhythm memory locations, and each rhythm can consist of up to 16 bars of 32 beats thus giving a fairly impressive resolution to the pattern. Each pattern can then be sequenced, or chained, providing a possible composite percussion track of over 300 steps. I think that it would have been nice to have had more than ten available rhythms, but then each one can have a pretty complex internal structure; the MCS can handle almost any serious time signature.
Programming a rhythm is done by telling the machine the number of beats required per bar, and how many bars are required; it will then sound the claves in order to lay down a beat. Simply hitting the relevant voice key at the required moment will register that voice to be sounded at that part of the rhythm, and in this manner the whole 14 channel percussion track is built up — simple.
Each voice has a separate volume and envelope decay control, though for the digitally recorded voices, this control doubles as a clocking rate adjustment, and can therefore be used to tune the drums.
On the rear panel is almost every conceivable interface outlet. There are separate audio outputs for each voice; independent triggers in and out for each voice; a printer interface (RS 232); audio output jacks for left, right and mono; as well as a cassette dump/load DIN socket (1200 baud, giving a load time of around 90 secs) and both monitor and TV video outputs. There really is everything here.
The fact that MCS is a relatively small company is a good thing, because it enables clients to have their instruments tailored to their own requirements, and with an instrument of this nature that's important. In a way, though, I feel that MCS aren't sufficiently convinced of the strength of the market to go fully into the design of a percussion computer. I'm talking here in terms of presentation and ergonomics; it's great that you can run ordinary computer programs on this instrument, but I think that MCS might have won wider acclaim if they'd concentrated on producing just a percussion unit, and designed it accordingly.
It is possible to play the MCS in real time, but it is rather awkward — if they did away with the conventional keyboard and used touch pads that could be tapped, or even hit with a stick, I'm sure that the unit would appeal to a wider market. A strange concept, though, narrowing the performance to attract greater sales; but in this case I think that it would hold true. There are facilities on the back for individually triggering the drums with an external signal, but it would be so much nicer to have the facility easily available on the front panel. This is just my personal opinion, but I'm sure everyone would benefit. Otherwise this is a fine piece of British equipment, well made in the old tradition with ideas that are bang up to date. I suggest that anyone considering a Linn should at least give this one a try out — and give it time, it grows on you.
Review by Dave Crombie
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