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How It Works: Multitrack (Part 8) | |
Article from Sound On Sound, March 1988 |
From the humblest of 4-track cassette recorders to the might of 48-track digital, multitrack is the technique used for 99.9% of all commercial recordings. David Mellor looks at the background to this powerful tool and wonders how we ever managed without it.
Funnily enough, the French word for ski-run is the same as the French word for tape track. Figure 1 shows a length of tape, recorded by a 4-track tape recorder. Figure 2 shows the arrangement of tape heads that recorded it. Most reputable tape recorders have three heads as shown. One notable exception has just two, but we shall ignore it for the moment. The function of the erase head is, of course, to clean the tape for a fresh recording and, yes, the record head is to record and the replay head is to play back. How can we use this to make a multitrack recording? The answer is we can't. There needs to be something more. The record head must be able to play back too.
On the face of it, it sounds like a contradiction in terms. On close inspection - microscopes out everybody - we find that the record head and replay head are pretty much alike. Figure 3 shows the general outline in exaggerated scale. The difference between the two is that the gap in the record head is wider than the gap in the replay head. The recording process occurs at the trailing edge of the gap, in the direction of tape travel, so the closer it is to the leading edge, the more the magnetism on the leading edge would interfere with the process.
The replay head needs a small gap because the magnetism imprinted onto the tape needs to form a magnetic circuit with the poles of the head. Since a frequency of 20kHz, on tape running at 15 inches per second (ips), has a wavelength of only 19 millionths of a metre then the head gap must be significantly smaller than this. I could explain in more detail - there is a lot of potential detail to go into - but the important thing for a studio engineer to realise is that there is a necessary difference between record and replay heads; small but not negligible.
What I am leading up to is that the record head can, if required, be used as a replay head. It will not perform to the same standard, but this fact has an important spin-off. Take as an example, our 4-track tape recorder. Suppose a stereo signal is recorded onto tracks 1 and 2. If tracks 1 and 2 of the record head are then used to play back this recording, a third track can be recorded while listening to the first two. As you can see, part of the record head is recording while another part is playing back. I think nature is a jolly useful thing to allow this to be possible. Imagine what would happen if the replay head had to be used to monitor the first two tracks. If the record and replay heads were physically spaced one inch apart, then the third recorded track would be spaced one inch away from the first two on the tape. Not just an inch in length but 66 milliseconds in time. Although you might think you were recording the third track 'in sync', ie. synchronised with the first two tracks, when replayed it would be wildly out of time. 66 milliseconds can be a lot in musical terms.
Although I haven't stated it so far, the name for the playback output of the record head is the sync output. Hope you can see why. A professional multitrack tape recorder will have, for each track, an Input, a sync output and a replay output. The sync output is used for laying extra tracks in time with the first. The replay output is used for mixdown when maximum sound quality is wanted.
As you probably know, multitrack starts with 4-track and goes all the way up to 64-track in pro studios. What benefit do the extra 60 tracks bring? After all, they keep on saying that the Beatles' Sergeant Pepper was recorded on 4-track.
I'm sure that Sergeant Pepper is still earning a crust for its creators, but times have changed. I'm not saying that 64 tracks are necessary to make music, just that the currently popular musical idiom is highly multitrack based. See what I mean? Up to a point, the more tracks you have available, the greater the chances of success, given a sufficient input of musical ability. 64 tracks may be overkill, but so many top producers seem to need 48 that we all have to take notice of what is going on in these higher echelons.
To realise why a large number of tracks is beneficial, let's backtrack a little. In the days of 4- and 8-track recording, when these were pro studio standards, it was common to record several instruments on one or two tracks. Bass guitar and drums on one track was not unheard of. (You wouldn't dream of doing it now!) The extra tracks were used for adding extra gloss to the production. With 16-track recording the situation became slightly different. Now there were enough tracks to consider recording each instrument on a separate track. It can be done with 8-track, but you are never going to build up a really 'big' production this way.
Having the instruments on separate tracks makes it possible to obtain an ideal sound for each, using equalisation on the mixing desk. Of course, once you get to sweet 16, you yearn to be grown-up 24 and so on. Above 24 tracks, another consideration comes into play: there is room on the tape to experiment. Let's face it, if you can't get a big sound on 24-track then you would be better off working a pneumatic drill. With 32 or 48 tracks available there is room to have an idea, put it to one side, then bring it back into play if you feel like it. Alternative takes is the name of the game. Let the guitarist have ten attempts at his solo, we can decide which one we like later - either that or combine the best fragments from each one.
Looking in more detail at the recording process, I'd like to explain a little about how bands are generally recorded, as it throws light on the whys and the ways in which multitrack is used. For the purposes of this example, 16 tracks should be sufficient. (8-track makes things a little tight, but not impossible.) The first stage in the recording process is the basic track. This is where the guys and girls in the group who play the most structurally important elements of the arrangement record together in the studio, their performance going down onto tape in one go. Imagine the microphone plan is as follows:
Drums: | bass drum |
snare | |
left overhead | |
right overhead | |
Bass guitar | |
Guitar | |
Keyboard | |
Guide vocal |
That's enough for starters, and will take up eight tracks on the tape. I have simplified the drum miking a little, but it's not impossible to get a good sound with this technique providing the studio acoustics are okay. Typically, the musicians will all wear headphones so that they can hear each other clearly. Not many bands can get from start to finish of a song without hearing what the singer is meant to be doing, so he gets a microphone as well - and since he has a mic, you might as well put his track down on tape too, it may come in useful later on even if it is a bit rough in places.
It's amazing how long it can take to get this bit right. If one musician makes a mistake, then it is possible to correct his part individually, but it is usually better to get the all-important backing track done in one go. If the worst comes to the worst and the players just can't get it right (if you're thinking of starting a small studio, be warned that many amateur bands are like this!), then one possible answer is to edit the multitrack tape. Most people are fairly familiar with the concept of editing stereo ¼" tape, but are reluctant to cut the multitrack. Do it now! It will give you such a feeling of power, especially if you use 2" tape. I can't say that it always works musically, because tempi can vary so much, but technically it's hardly any different to joining ¼" tape - you just use a bigger splicing block and wider tape. Subsequent recording over the join should not cause any problems that can't be covered up with a bit of reverb, and usually no problems at all.
When the basic tracks are captured with sufficient feel or groove - as trendy recording engineers say - it's time to move on to the overdubs and vocals. Overdubs can take a lot of time, but at least it's a straightforward matter to go back and correct mistakes. This is the technique known as 'drop-in', or to the more Americanised of us, 'punch-in'.
When the guitarist (as they always do) gets his finger trapped under the string in the middle of an otherwise perfect solo, it seems a pity to go back and re-do the whole track. Why not just patch up the bad part? It's time to get back to the technicalities of multitrack.
I said earlier that it is possible to monitor the sync output of the record head so that you can hear previously recorded tracks when you overdub. Let me describe what happens when you play one track in sync mode, with record ready switched on for that track, then press the Record button. As you play, the sound of what is already on the tape is heard through the speakers. When the Record function is selected, the tape recorder switches an internal relay so that it now directs what is coming in straight to the sync output. This means that when a musician is doing a drop-in, he can hear his previous performance in the headphones up to the point where Record is pressed, then he can hear the sound of what he is currently playing. This is a very handy facility because the player always knows where he is in the track, and what he is supposed to be doing.
That explains the basic automatic switching operation. Now let me tell you how this can differ. Firstly, older multitrack recorders, such as the Studer A80 Mk 1, do not have this automatic switching facility. It's not an insuperable problem, but a point to be borne in mind when you shop on the secondhand market. Secondly, some multitrack machines, such as the Fostex range, have extra switching facilities which let you monitor the input signal even when you are not recording. It's not always a case of the more facilities the better, just that if you are into adventurous equipment purchase procedures, ie. secondhand, then make sure that your mixing desk can cope with your multitrack.
I could at this point mention a certain other multitrack which, in some versions, does not allow sync monitoring when the Record Ready button is pressed - only input-monitoring. This means that you have to use the Record Ready button on the machine to perform drop-ins, rather than the Record button on the remote control unit. Also, it means that after recording a track, you have to go back to the machine and take it out of Record Ready mode to listen to what you have just laid down - you can't just press Play! How silly, and if anyone else has the same ½" 8-track that I have, then accept my commiserations. I hope you can figure out how to modify it (it can be done!).
Stereo tape recorders have a lot of little nasties which try to make your recording worse than it should be. Multitrack machines have all these and more...
Of prime concern, especially with narrow-gauge multitrack, is 'head crosstalk'. This becomes troublesome when you try to play one track and bounce it onto the adjacent track (as you might do if you were trying to create some empty tracks on the tape). In this situation, one layer of the record head is trying to play back, the next is trying to record. That high pitched whistling sound in your headphones is feedback. Crosstalk between adjacent tracks of the tape head forms a loop similar to the loop between microphone and loudspeaker in a PA system. It's sometimes possible to get around this by lowering the recording level, but the best way to avoid it is to plan more carefully, so that you never have to bounce adjacent tracks. On an 8-track recorder this may prove impossible.
The second problem is 'sync response'. When I said earlier that the record head could be used for playback, I indicated that the sound quality wasn't quite as good as from the replay head proper. Since the head gap is wider, high frequencies are curtailed. This isn't a problem for monitoring purposes but if you want to bounce tracks around on the multitrack tape - you have to use the sync output from the record head to do this - then some quality is lost. A typical situation is where you have several tracks, perhaps percussion, which could be mixed into stereo onto just two tracks of the multitrack tape, leaving tracks free for further work. In doing this the brightness of the metallic sounds would be lost to a certain extent. Having said that, head technology improves year by year and with the latest multitrack recorders, the sync response is hardly distinguishable from replay. That has not always been the case.
'Gap scatter' is an interesting phenomenon which explains how difficult it is to make a multitrack tape head. If you read 'How It Works - the Tape Recorder' [SOS Feb'87] then you will understand that the azimuth of a tape head - ie. the vertical alignment - has to be correct to preserve a good top end frequency response. Unfortunately, each track of the multitrack head tends to have its own slight variation from true. It will not be a problem in most studio work, but it's useful to be aware of what can go wrong, especially when tapes are transferred from studio to studio.
Multitrack is not an easy subject to put into a convenient nutshell. It's a situation where you have to have hands-on experience to know the delights and disasters that can occur. Multitrack recorders are becoming cheaper and cheaper and I am sure that soon they will be as commonplace as the home video - almost! Perhaps the current formats will be outdated by newer developments. Interesting possibilities include the Akai 12-track cassette-based (not compact cassette) format, and direct to computer-type hard disk recorders. Akai have also recently announced a Video 8 based digital multitrack. Perhaps R-DAT might have something to offer too. One last alternative is that there may be a complete reversal in trends and we shall all return to recording music as it is performed, straight onto stereo tape, with all its pitfalls and perils. Do you think that might happen? I don't.
Read the next part in this series:
How It Works: The Cassette (Part 9)
(SOS Jun 88)
All parts in this series:
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 (Viewing) | Part 9 | Part 10 | Part 11 | Part 12
Miking Music |
Basic Microphone Technique |
At Home in the Studio - Living Dangerously with 'Doors' |
Getting The Most From A 4-Track - Better Recording |
Taping Tips |
Heavy fretting - Recording Guitars (Part 1) |
Before You Press Record - Recording Tips |
15 Fab Software Tips |
Back To Bach - The Making of an Album |
Survivor: The Single |
But What Does A Producer Do Exactly...??? |
"Good Drum Sound..." |
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Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 (Viewing) | Part 9 | Part 10 | Part 11 | Part 12
Feature by David Mellor
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