Feature | Topic: Effects Processing | Music Technology, Aug 1988
If you thought vocoders were just an obsolete way of making a singer into a Dalek, you've been missing out. Tom McLaughlin explains music technology's most overlooked innovation.
More Fun in the Waves - Part 2
Feature | Topic: Sampling, Synthesis & Sound Design | Music Technology, Oct 1988
Following last month's explanation of computer-generated waveforms and their uses, we look at strings of waveforms working together to build complex sounds. Tom McLaughlin investigates wavetables.
Feature | Topic: Sampling | Music Technology, Oct 1988
If you're short of a new source of samples you could do worse than to turn to the glass (not the bottle). Tom McLaughlin explains how a wine glass can provide a wide variety of unusual tone colours.
Feature | Topic: Synthesizer Patches | Music Technology, Oct 1988
Optical Media International Universe of Sounds Vol 3 for Emax, DPX1 and Emulator II joins our regular selection of readers' own synthesiser patches in MT's regular Patchwork column.
Feature | Topic: Drum Programming, Sampling | Music Technology, Jun 1991
Such a simple thing, a tambourine line, yet it's one of the lines drum machines can't handle. The Sample Workshop's Tom McLaughlin explains how to make convincing samples.
Feature | Topic: Sampling | Music Technology, Jan 1992
Attack transients can bring a new level of interest and realism to your samples. The London Sample Workshop's Tom McLaughlin explains this trick of the trade.
Feature | Topic: Sampling | Music Technology, Mar 1988
Don't delete those unsatisfactory samples until you've tried resampling them. Tom McLaughlin explains how you can turn a bad sample into a good one.
Feature | Topic: Sampling | Music Technology, Apr 1988
Stuck for a good string sound or one you haven't used a hundred times before? Tom McLaughlin explains how an old guitar, a violin bow and a little ingenuity can work wonders.
A Vocal Chord - Part 2
Feature | Topic: Sampling | Music Technology, Jun 1988
In the second part of his piece on sampling the human voice, Tom McLaughlin discusses making up vocal multisamples and how to solve the problems you can expect to encounter.
Feature | Topic: Sampling | Music Technology, Jul 1988
It may be at the bottom of the mix, but it's often the heart of the song: the bass. Tom McLaughlin offers some sound advice on sampling the electric bass guitar.
Feature | Topic: Sampling | Music Technology, Nov 1988
Turning a collection of samples into a usable keyboard patch is one of the most important aspects of sampling. Tom McLaughlin puts samples on the map.
A Vocal Chord - Part 1
Feature | Topic: Sampling | Music Technology, May 1988
As you've probably already got your sampler playing drums, horns and strings, getting it to sing to you may sound deceptively easy. Tom McLaughlin explains there may be more to sampling the human voice than you'd heard.
Fun in the Waves - Part 1
Feature | Topic: Synthesis & Sound Design | Music Technology, Sep 1988
The benefits of additive synthesis software as a means of imitating natural sounds, creating new ones and tidying up your sample loops. Tom McLaughlin adds it all up.