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Wave For Windows

Direct-to-disk recording system

Article from Music Technology, May 1994

PC-based direct-to-disk recording is getting better... and cheaper. Ian Waugh looks at one of the latest systems to emerge.


For anyone serious about direct-to-disk recording using a PC and a sound card, this new system from Turtle Beach has plenty to offer - as Ian Waugh discovers...


If the PC has done anything for musicians, it's to make an increasing number of powerful music and recording tools available at cheaper prices. We've been rabbiting on about PC sound cards and direct-to-disk (DTD) recording in MT for the past few months so you probably know by now that you can buy a PC sound card which can handle 16-bit stereo recording at 44.1 kHz for less than £200.

Most of these cards come with some form of DTD software which is fine for messing about with, for creating Email voice messages and the like. However, for more serious musical creativity you will probably want something a bit more sophisticated. Something like Wave for Windows, for example.


Wave's main window area currently editing a high quality stereo file.


Wave is a program for recording and editing digital audio files. You need a PC sound card, too, and Wave will work with most cards including Sound Blaster and Media Vision and their clones as well as Turtle Beach's more upmarket cards such as MultiSound. In fact it should work with any MPC (Multimedia PC) card.

If you want to sample at 16bit and 44.1kHz the card must support this of course, and the program will only present you with options supported by the card you're using. I ran the system with the Sound Blaster 16 ASP card. You also need a PC running Windows 3.1. The docs recommend a 386SX, but if you haven't already bought a PC it's worth spending a bit extra for a 486 (several PC manufacturers have already stopped making 386s). Installation is as automatic as a PC installation can be.

The program works a little like a sampler. In fact, if you've ever used one of the Replay family of samplers for the Atari ST or Commodore Amiga you'll already be half way there. One of Wave's main differences is that it records direct-to-disk so the amount of RAM in your PC doesn't limit the length of the recording you can make. Though as with all digital recording systems, the higher the quality of the recording, the more storage space it will use. A stereo 16-bit recording sampled at 44.1kHz will consume 10Mb of space per minute. However, hard disks are far cheaper than RAM chips so DTD is very cost effective.


Wave can work with up to four soundfiles at once which makes cutting and pasting between files very easy.


Wave is a highly graphic program. It has one main window but that belies the wealth of features within. The window is actually the waveform display area; you can actually work with four of these windows - each a sample file - making it easy to cut, copy and paste data between them. Editing, however, is destructive. That is, it alters the actual data file on the disk. The program can create a backup file for you but this is optional because, of course, the backup file itself requires disk space which you may not have or wish to devote to a backup. In any case, the program has a useful Undo feature so if you're sensible, the dangers of editing without a backup are minimised.

To record, you simply open a file for the data - this is known as a soundfile - and select the sample rate and resolution. There are no level adjustment controls although there are level meters so you must set the volume on the sound source itself or via a mixer program which usually comes with most sound cards. I must admit I never had any problem with volume levels.

Because you may be working with a file which is 40 or 50Mb in size, Wave has an overview display above the waveform which shows which part of the file is currently displayed. The manual recommends you limit the size of the edit window to around 10 seconds in order to minimise the time it takes to draw the waveform. In fact, waveform redraws are pretty fast.

A couple of sliders are used to zoom in and out in both horizontal and vertical directions and alter the scale, so it's easy to home in on a specific area for editing. You can view the waveform in units of time, samples, beats or SMPTE. It's quite easy, therefore, to see exactly where you are in the file. Wave also lets you name and place up to 256 markers to assist when finding your way around long files - although the marker positions are not saved to disk (an update promises to remedy this).


...these are the Auto Stutter parameters...
Many of Wave's tools have several parameters so you can customise the effects. These are the EQ parameters...


Before recording you can set the sample rate, the resolution, specify whether it's in mono or stereo, and check the incoming volume levels.


Things start to get interesting when you look at the edit options. As well as the usual cut, copy and paste operations which you can perform on any sample-based program worthy of the name. Wave has a wealth of other processing tools. These can be applied to the entire file or just a selected area. One tool, the pencil, is used to draw in waveform data. As everyone who has every tried to draw an original waveform knows - this is impossible! However, the pencil is useful for removing spikes in the waveform which otherwise cause clicks - though this can still sometimes be a tricky operation.

Six of Wave's tools have several parameters - Equaliser, Auto Stutter, Cyborg voice, Distortion, Flange, Digital Delay, Reverb. The EQ tool, for example, has four sets of gain, centre frequency and bandwidth controls. The delay has delay time, feedback and output mix controls. You can, therefore create a large number of different, quite precise, effects. However, it would be rather time consuming to have to adjust all the settings each time you want a particular effect, so Wave uses a system of Presets which are just that - a particular set of parameters applied to a tool. You can create and save up to 50 presets for each tool and the program comes with well over 100 presets already assembled.

...and these are the Reverb parameters.

Some of the tools can take quite a long time to process a file and you could be left twiddling your thumbs for several minutes, especially if the file is of any length. You also need to be careful how much effect you apply. The algorithms are good but over-processing can introduce noise or distortion to a file.

Wave has several customisation options. You can alter the cursor blink speed and change the colours of the various areas of the program, although I personally think the default colours have a nice hi-tech feel to them and they are certainly good to work with. Finally, it's worth mentioning that Wave comes with a useful little CD Player utility which can be made to sit on top of your current window. You can flip from track to track but you can't move to a position halfway through a track as you may well want to do if you are recording from a CD (having paid any due MCPS rights, of course).


You can customise a large number of Wave's colour settings.
Collections of settings can be saved as Presets and Wave comes with over 100.


In use, Wave works extremely well. It makes it easy to chop up and put back together an audio track, insert samples, process areas of the waveform and generally play fast and loose with whatever audio signals you can get onto your hard disk. However, although data is recorded digitally, Wave is very much a linear recording device like a traditional tape recorder. For example, it has no looping points and there is no system of cues which are used by some other DTD systems. Cues, of course, demand a degree of processing power from the computer and a certain level of hard disk performance as the program may have to read and play quickly in succession, data situated in several different places on the disk. On top of that, some DTD programs apply effects in real time which is a further drain upon the system. For serious digital recording, cues are certainly the most flexible editing method and they also preserve the integrity of the file as editing is non-destructive. But Wave will work with a fairly low-end system and it doesn't cost an arm and a leg so you have to take that into account.

Another area which may concern potential users is synchronisation. Although Wave can display time in SMPTE format or beats, it has no direct MIDI or SMPTE synchronisation facility. You cannot, therefore, create a MIDI backing track, play it back and use Wave to record the vocals. Well you could, but after the recording there is no simple way to synchronise the two programs.

Wave can produce the famous FFT mountains display.


You can zoom in on individual samples and edit them with the pencil tool.


To get these sort of facilities you'll need a more heavyweight program such as SAW which we'll be looking at in MT very soon. Look upon Wave as a stereo audio tape machine with vastly superior editing facilities and you won't go far wrong. Of course, it's rather more than a tape recorder substitute; certainly, its editing facilities make it a good choice for the creation of soundtracks for multimedia work, for example, or the production of specialised sound effects.

Wave can export a file in different sample formats and with different sample rates and resolutions.


The manual is very friendly with a sprinkling of humour, although apart from a few introductory sections, it's more a reference guide than a tutorial. It includes an introduction to sampling, a section of recording hints and it has a reasonable index. The program also has an excellent on-line Help system.

There are one or two 't's to cross and 'i's to dot - but nothing major. The manual is aware of shortcomings in some areas and promises a few enhancements in future updates. I've been using Wave for testing sound cards (see feature in our April issue). It's flexible, it works extremely well and it's infinitely better than Windows' recording devices. For pure digital recording it's an excellent program.

THE LAST WORD

Ease of use Very graphic, highly mouse-orientated.
Originality Hardly original but a nice implementation.
Value for money A great linear DTD edit program at the price.
Star Quality Certainly one of the best waveform editors around at the moment.
Price £116.38 inc. VAT
More from Et Cetera, (Contact Details)


Cues and destructive editing

Rather than directly change the data in a sound file, some DTD programs let you select with markers sections of the file you want to play. These are known as cues. You can assemble several cues into a list in the order you want the sections to play. The software then reads the various bits of data from the disk in the required order. This requires a certain amount of processing power, but ensures that the original recording remains intact as any changes you require are simply made to the marker and pointer positions.

The system of cues and markers means that there is no need for the original recording to be physically changed. Some DTD systems even add effects in real-time (a further drain on processor power) which, again, ensures the original data remains intact. This, naturally enough, is called non-destructive editing.

Other DTD systems - Wave included - do alter the recorded data so any changes you make are permanent changes to the file. This destructive editing requires considerably less processing power. Wave, however, has an Undo function which can save you from your worst excesses and it will also make a backup file.


Rates and resolutions

There are two main parameters which determine the quality of a sample - the sampling rate or frequency and the resolution.

When an ADC (Analogue-to-Digital Converter) is at work, it reads the incoming signal and measures it - or takes a 'sample' of it - every so often. The number of times it performs a measurement is referred to as the sampling frequency or sampling rate and this is normally expressed in kHz or 'samples per second'. The higher the sampling rate, the more samples will be taken and therefore the more accurate the digital representation of the sound will be.

The sampling resolution is the accuracy or fineness of the measuring scale. This is quoted in bits and the more bits you store the data in, the more accurate the result. CDs use a sampling rate of 44.1 KHz with 16-bit resolution and this is the standard most DTD systems use (sound card permitting) and most users will want to use.


Tools for the job

Wave has 19 tools under the Tools menu:

Fade In: smoothly increases the volume over the selected area

Fade Out: smoothly decreases the volume over the selected area

Gain Adjust: changes the volume level of the selected area

Mute: selectively erases a segment of the waveform

Equalise: a 4-band parametric EQ

Frequency Analysis: the traditional FT (Fast Fourier Transform) mountain display

Mix: mixes three soundfiles down into a fourth

Crossfade: fades one soundfile into another

Reverse: flips an area of the file back to front

Invert: reverses the phase of one or both channels. Inverting both channels is pointless but inverting one can result in an interesting stereo enhancement

DC Offset: adds a DC offset (zero frequency component) to the soundfile, effectively shifting the central horizontal line in the waveform display up or down in relation to the sample. Used primarily to fix an improperly calibrated DAC (Digital-Audio-Converter)

Time Compress/Expand: A powerful function which will stretch or compress a sample, effectively altering its length without changing its pitch

Auto Stutter: a weird one - chops the area into a user-defined number of regions and inserts blank space between them

Distort: applies digital distortion - usually after you've just done your best to avoid it!

Flange: creates a whooshing effect

Digital Delay: creates delays ranging from 1 to 2000 milliseconds

Reverb: you do know what this is, don't you?

Speed Up/Slow Down: alters the speed (and the pitch) of the selected area

Normalize: scales the gain or volume level to make the sample as loud as possible


Sample file formats

Wave uses Windows' standard WAV file format as a default, but the program can load and save several other sample formats:

Microsoft WAV
SoundStage SFI
Creative Labs VOC
SampleVision SMP
Raw PCM 8-bit mono
Raw PCM 8-bit stereo
Raw PCM 16-bit mono
Raw PCM 16-bit stereo
Microsoft ADPCM WAV

The last format is a compressed data format, although the manual makes no further reference to it. The program doesn't directly support popular sample formats on other computers such as AIFF, although for most users this won't be a major consideration.



Previous Article in this issue

Mood Music

Next article in this issue

Roland Vintage Sounds board


Publisher: Music Technology - Music Maker Publications (UK), Future Publishing.

The current copyright owner/s of this content may differ from the originally published copyright notice.
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Music Technology - May 1994

Quality Control

Review by Ian Waugh

Previous article in this issue:

> Mood Music

Next article in this issue:

> Roland Vintage Sounds board


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