Home -> Magazines -> Issues -> Articles in this issue -> View
Korg DDD1 | |
Digital Drum MachineArticle from Music Technology, November 1986 | |
Expandability comes to drum machines, with an affordable unit that offers four ROM expansion slots, plus the added bonus of onboard user sampling. Trevor Gilchrist checks it out.
It had to arrive sooner or later: an affordable drum machine that offers the potential for hassle-free memory expansion and - in the near future - user sampling of percussion sounds.

THIS FAR, at least, Korg seem to have got their act together. The DDD1 gives programmers the opportunity to start off by writing a far more realistic-sounding pattern using the machine's dynamics, and then to chop and change the voices that feature in that pattern as the urge takes them.
For example, let's assume you've written a basic bass-drum, snare and hi-hat pattern. You don't like the sound of the bass-drum so you alter its tuning and decay. The tuning covers a useful 127-steps-to-the-octave range, but you're still not happy, so you insert one of the ROM cards and step through the choice of (say) Fusion, Electronic or Rock bass-drums, altering the tuning as you go, until the sound is right.
You can now do the same for the snare and hi-hat parts until the whole thing is as you like it. If you don't like the way the emphasis falls on certain snare beats, you can simply erase the offending notes and re-record using different dynamics.
Dipping into the pool of Korg voices, you can then proceed to add percussion parts, china cymbals, splash cymbals, special effects (gunshots, breaking glass, cash registers and so on), until you reach either the threshold of 249 notes per pattern, or 12 instruments occurring on a single beat, or until your brain explodes.
And there's more. Reach further into your pocket and Korg will sell you a 12-bit sampling board which fits inside the machine and allows 3.2 seconds of sampling time to be added to your armoury. Though 3.2 secs doesn't at first sound like a very long time (and I didn't have a board to try out), it should prove a more than interesting addition to an already vastly competent machine - even if (as it appears at the time of writing) there's no means of dumping your samples to an external medium such as RAM card or tape.
But there's still more. One of the real pains about using drum machines (and this applies to units spanning the entire price range) is the way it inevitably involves hordes of multi-function buttons. Getting into the process of recording can often be a real chore. On the DDD1, such buttons are, thankfully, not so inevitable.
Instead, there's a clear, simple matrix chart on the front panel which lists all the machine's available parameters and functions. The chart is divided logically into six modes, and each mode is further sub-divided into eight functions or control parameters.


MIDI ON the DDD1 fulfils three separate functions: synchronisation of patterns, dynamic triggering of individual sounds, and control of tuning and decay.
The DDD1 transmits and recognises the MIDI clock, plus the associated Start, Stop and Continue commands. So it can be used as either a master or slave device in conjunction with MIDI sequencers and/or other drum machines.
It also implements MIDI song pointers, so with the help of other machines which have this facility, you can start synchronised playback from any point in the song. This means you don't actually need to put your drum part onto multitrack tape in the studio; by keeping it in sync via a SMPTE/MIDI convener (like the Roland SBX80 or Fostex 4030) you can rewind and start the tape from any point, and the DDD1 will know where you are and start with the right pattern for that point in the track.
Individual sounds on the DDD1 can be triggered via MIDI, with dynamics being transmitted as MIDI velocity codes. So you can use a MIDI keyboard to program drum patterns or even sequence a keyboard dynamically from the DDD1. The actual note assignments can be set for each sound across the MIDI note range 25-71 (C#0 to B3 on most keyboards) and reception and transmission of these notes can be disabled - vital if you're using MIDI just for synchronisation.
The rest of the MIDI note range is used to control tuning and decay of sounds. Values below note number 24 control the decay, with maximum decay on note 0 and the shortest on 24. Not that many keyboards actually go this low, but several of today's sequencers can specify notes in this range, so you're able to use this facility for step-time programming.
MIDI note numbers 71-96 are used to control tuning. This is the same range used by Sequential, so it should be possible for the two companies' machines to communicate tuning changes as well as trigger each other's sounds.
Both the decay and tuning levels apply only to sounds (ie. assigned note numbers) being held in the middle range (25-71) when the tuning or decay notes are sent or received.
All in all, the MIDI on the DDD1 mirrors the programming flexibility of the rest of the machine, making itself useful in several different areas. But I'd like to have seen the ability to put different sounds on different MIDI channels to give a bit of extra flexibility with simultaneous multiple tunings and decays, even though this is something most programmers would miss.
Can the DDD1 possibly have anything else to offer? Well, when the machine is in Assign mode, a further three options are available to determine how you want your chosen voices to sound.
"Poly" allows each instrument to sound out to the full - layering up to 12 complete sounds on top of each other for any given beat. "Mono" mode does the opposite, cutting off any previous sound the moment a new key is tapped. Lastly, an "Exclusive" status can be assigned to selected instruments that should not be sounded at the same time, such as open hi-hat and closed hi-hat, or mute and slap conga sounds when using ROM cards.
THE THINGS that really make this machine special are its dynamics and its superb flexibility. The sounds themselves are all digital samples, and range from the ridiculously enjoyable - all of the cymbals, most of the bass-drums, snares, toms and special effects - to the ridiculously unconvincing, like the bongos and a few of the simpler hand-held percussion instruments like, of all things, the tambourine.
Tuning saves most of the lesser sounds, but you have to remember that I only had access to five memory cards, which represents only a small part of Korg's ROM library (there are about 30 altogether).
Put everything together in a pattern and the resulting sound is very impressive. Most of the instruments are sharp and strong, becoming more so once you've got accustomed to playing the dynamic pads, and with programmable Roll and Flam controls, the flexibility of the DDD1 sound is more than remarkable.
An inadequate interfacing section could have let the whole show down, of course. But Korg have thought of that, too, so in addition to the MIDI implementation mentioned above, you've got eight separate (and assignable) audio outs, an audio in, trigger out, and so on.
Flexibility is the word, logic was undoubtedly the guideline, and a very impressive drum machine is the result. The DDD1 won't harm the lowest end of the drum machine market, but it should certainly pose a serious threat to just about everything else around...
Price £799 including VAT
(Contact Details)
Dynamic Digital Drums - Korg DDD-1
(SOS Dec 86)
KORG DDD-1 Drum Machine
(MM Sep 86)
Korg DDD1 Drum Machine - RhythmCheck
(IM Oct 86)
Browse category: Drum Machine > Korg
Review by Trevor Gilchrist
mu:zines is the result of thousands of hours of effort, and will require many thousands more going forward to reach our goals of getting all this content online.
If you value this resource, you can support this project - it really helps!
New issues that have been donated or scanned for us this month.
All donations and support are gratefully appreciated - thank you.
Do you have any of these magazine issues?
If so, and you can donate, lend or scan them to help complete our archive, please get in touch via the Contribute page - thanks!